
Introduction
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Level Editor is irrlicht based application used for making game levels/maps.

There are tutorials for each functionality covering topics from simple to advanced ones.
You can find game examples in bin directory. Programming topics are not covered in these
tutorials, programming tutorials will be written after release version 1.0 (all functionality implemented).

Tutorial 1: Basic Map
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Teaches basics in creating maps. In this tutorial you create simple map with static objects, 
learn to navigate around, save the map, and finally start game example 1 wich loads your map.

Tutorial 2: Chest Full of Treasure.
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In this tutorial pickable items are added to containers (chests, barrels and anything you like) 
and game example 02 can be started to demonstrate how player can open container and collect items
to his inventory.

Tutorial 3: Script Action.
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This tutorial is split in several sub-tutorials to cover various object scripting and yet keep
one tutorial as small as possible. 
First tutorial covers scripting pickable items.
Second tutorial covers scripting trigger items.
Following tutorials will cover NPC and monster scripting.
Game example 03 can be used to demonstrate your scripted maps in action.

Tutorial 4: NPC Dialog.
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Tutorial 4 shows you how to write dialog tree for selected NPC.
Dialog is saved in dlg file and can be seen in action in game example 04.

Petar Bajic
MPE (C) All Rights Reserved 
Homepage: www.mystic-peanut.com
July, 29 2008.