
This game is example of how levels created in level editor behave in point and click kind of game.
If you start the game you will see one very simple level with few game objects for demonstration.

You character is little green turtle.
Use your mouse to click on the ground and turtle will walk to that position.
If you click on some object, turtle will approach and try to interact with it.
Check little console for text info.
To adjust the camera position, press and hold (and move) right mouse button.
Use mouse scroll to change camera distance.
You can use items in your inventory with right mouse click.
You can save/load game (it makes sense if you make bigger levels)

Walkthrough: 
1. Click on the barrel. Turtle will move to Barrel and content will popup. 
2. Click on the Key. It will be moved to your inventory. 
3. Take the key from the inventory and click on the house with it. Turtle will move to House and unlock it. Key will dissapear.
4. Click on the House. Once unlocked, click will take you to another level - House interior.
5. Pick up items from the ground, but don't try to pick the Axe. You would fall off the cliff.
6. Green cube can take you out of the house. I didn't have model of the door (Nor walls while we're at it).
6. Right click on diamond item in your inventory. It will teleport you to another level.
7. Talk to the beast. Beast can teleport you back to first level. If it doesn't come up first time, talk to it again.
8. Click on the Dwarf. He will refuse to talk to you.
9. Be Happy.

If you make your own levels in level editor, you can tell game example to load them by modifying game_config.xml
Attribute "MapStart" points to the first level loaded by the game, and if you have more, list all your levels in <Maps> tag.

