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- c
- d
- f
- g
- i
- m
- r
- s
- t

Here is a list of all documented file members with links to the documentation:

### - c -

- CaptureWindowParameters() : GameUtils.h , GameUtils.cpp
- CloseToSheep() : LevelUtils.h , LevelUtils.cpp

### - d -

- distance2() : LevelUtils.h , LevelUtils.cpp

### - f -

- facePoint() : LevelUtils.h , LevelUtils.cpp

### - g -

- GAME_MODES_ENUM : GameUtils.h
- GetRandomFloat() : LevelUtils.h , Particles.cpp , Forest.cpp
- GetRandomVector() : Particles.cpp
- GetRandomVectorCircle() : LevelUtils.h , Particles.cpp
- GetRandomVectorRing() : Particles.cpp
- GetRandomVectorRingPart() : Particles.cpp

### - i -

- InitD3D() : GameUtils.h , GameUtils.cpp
- InitLight() : GameUtils.cpp , GameUtils.h
- InitSound() : GameUtils.cpp , GameUtils.h

### - m -

- MPE_BUTTON_TYPE : Button.h
- MPE_BUTTON_TYPE_2DANIM : Button.h
- MPE_BUTTON_TYPE_2DSTATIC : Button.h
- MPE_BUTTON_TYPE_2DSWITCH : Button.h
- MPE_BUTTON_TYPE_3DANIM : Button.h
- MPE_BUTTON_TYPE_3DSTATIC : Button.h
- MPE_BUTTON_TYPE_PLAIN : Button.h
- MPE_TEXT_ENUM : Language.h
- my_DrawOutlineText() : MyDrawSprite.h , MyDrawSprite.cpp
- my_DrawSprite() : MyDrawSprite.cpp , MyDrawSprite.h
- my_DrawText() : MyDrawSprite.cpp , MyDrawSprite.h

### - r -

- ReachedSheep() : LevelUtils.h , LevelUtils.cpp
- Reset3D() : GameUtils.h , GameUtils.cpp

### - s -

- SetupMatrices() : GameUtils.h , GameUtils.cpp

### - t -

- ToggleFullScreen() : GameUtils.h , GameUtils.cpp