| addParticle() | PSystem | [virtual] |
| CFlame(int numParticles, float radius, D3DCOLOR color) | CFlame | |
| init(LPDIRECT3DDEVICE9 device, const WCHAR *texFileName) | PSystem | [virtual] |
| postRender() | PSystem | [virtual] |
| preRender() | PSystem | [virtual] |
| PSystem() | PSystem | |
| removeDeadParticles() | PSystem | [protected, virtual] |
| Render() | PSystem | [virtual] |
| reset() | PSystem | [virtual] |
| resetParticle(Attribute *attribute) | CFlame | [virtual] |
| Update(float timeDelta, bool slow, bool follow) | CFlame | [virtual] |
| ~PSystem() | PSystem | [virtual] |
1.5.3