#include <Particles.h>


Public Member Functions | |
| CFlame (int numParticles, float radius, D3DCOLOR color) | |
| Standard constructor. | |
| void | resetParticle (Attribute *attribute) |
| Reset particle to initial position. | |
| void | Update (float timeDelta, bool slow, bool follow) |
| Moves particle by one frame. | |
Flame effect emits particles above magic flowers, making them rise up and disappear.
| CFlame::CFlame | ( | int | numParticles, | |
| float | radius, | |||
| D3DCOLOR | color | |||
| ) |
Standard constructor.
| void CFlame::resetParticle | ( | Attribute * | attribute | ) | [virtual] |
| void CFlame::Update | ( | float | timeDelta, | |
| bool | trt, | |||
| bool | trt2 | |||
| ) | [virtual] |
Moves particle by one frame.
| timeDelta | this parameter is time between frames |
Implements PSystem.
1.5.3