| CGame() | CGame | |
| Init(HWND hWnd, int screenWidth, int screenHeight) | CGame | |
| LoadSettingsFromFile(HWND hWnd) | CGame | |
| OnEvent(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | CGame | |
| OnFrameMove() | CGame | |
| OnLostDevice() | CGame | |
| OnRender() | CGame | |
| OnResetDevice(HWND hWnd) | CGame | |
| RenderLoading(D3DXVECTOR2 loadingTrans2, WCHAR *strText) | CGame | |
| WriteSettingsToFile() | CGame | |
| ~CGame() | CGame |
1.5.3