| addParticle() | PSystem | [virtual] |
| CGun(int numParticles) | CGun | |
| checkHit(D3DXVECTOR3 position, float radius) | CGun | |
| init(LPDIRECT3DDEVICE9 device, const WCHAR *texFileName) | PSystem | [virtual] |
| postRender() | PSystem | [virtual] |
| preRender() | PSystem | [virtual] |
| PSystem() | PSystem | |
| removeDeadParticles() | PSystem | [protected, virtual] |
| Render() | PSystem | [virtual] |
| reset() | PSystem | [virtual] |
| resetParticle(Attribute *attribute) | CGun | [virtual] |
| SetParticleColor(D3DCOLOR color) | CGun | |
| shootParticle(D3DXVECTOR3 position, float facing) | CGun | |
| Update(float timeDelta, bool slow, bool follow) | CGun | [virtual] |
| ~PSystem() | PSystem | [virtual] |
1.5.3