#include <ModelStatic.h>
Public Member Functions | |
| CModelStatic () | |
| Standard constructor. | |
| ~CModelStatic () | |
| Standard destructor. | |
| bool | Load (LPDIRECT3DDEVICE9 pd3dDevice, WCHAR *strFilePath, WCHAR *strFileName) |
| Load static mesh using simple old D3DXLoadMeshFromX function. | |
| void | OnRender (LPDIRECT3DDEVICE9 pd3dDevice) |
| Render function renders static model. | |
| void | OnFrameMove (LPDIRECT3DDEVICE9 pd3dDevice, float rotation, D3DXVECTOR3 position) |
| Move function doesn't have much work to do for static 3D mesh! It just positions him in the world. | |
| CModelStatic::CModelStatic | ( | ) |
Standard constructor.
| CModelStatic::~CModelStatic | ( | ) |
Standard destructor.
| bool CModelStatic::Load | ( | LPDIRECT3DDEVICE9 | pd3dDevice, | |
| WCHAR * | strFilePath, | |||
| WCHAR * | strFileName | |||
| ) |
Load static mesh using simple old D3DXLoadMeshFromX function.
| void CModelStatic::OnRender | ( | LPDIRECT3DDEVICE9 | pd3dDevice | ) |
Render function renders static model.
| void CModelStatic::OnFrameMove | ( | LPDIRECT3DDEVICE9 | pd3dDevice, | |
| float | rotation, | |||
| D3DXVECTOR3 | position | |||
| ) |
Move function doesn't have much work to do for static 3D mesh! It just positions him in the world.
1.5.3