#include <Particles.h>


Public Member Functions | |
| CPGrass (int numParticles, float size, float radiusmin, float radiusmax, int ringpart) | |
| Constructor initializes grass. | |
| void | resetParticle (Attribute *attribute) |
| Resets particle to initial position. | |
| void | Update (float timeDelta, bool slow, bool follow) |
| Updates particle position. Grass is not moving so this functino is empty. | |
| void | preRender () |
| preRender sets rendering device parameters for particles. | |
| void | postRender () |
| postRender sets original rendering device parameters. | |
Grass on the field is displayed with particle system using this class.
| CPGrass::CPGrass | ( | int | numParticles, | |
| float | size, | |||
| float | min_radius, | |||
| float | max_radius, | |||
| int | ringpart | |||
| ) |
Constructor initializes grass.
| void CPGrass::resetParticle | ( | Attribute * | attribute | ) | [virtual] |
| void CPGrass::Update | ( | float | timeDelta, | |
| bool | slow, | |||
| bool | follow | |||
| ) | [virtual] |
Updates particle position. Grass is not moving so this functino is empty.
Implements PSystem.
| void CPGrass::preRender | ( | ) | [virtual] |
preRender sets rendering device parameters for particles.
Reimplemented from PSystem.
| void CPGrass::postRender | ( | ) | [virtual] |
postRender sets original rendering device parameters.
Reimplemented from PSystem.
1.5.3