| addParticle() | PSystem | [virtual] |
| checkHit(D3DXVECTOR3 position, float radius) | CSmoke | |
| CSmoke(int numParticles) | CSmoke | |
| init(LPDIRECT3DDEVICE9 device, const WCHAR *texFileName) | PSystem | [virtual] |
| postRender() | CSmoke | [virtual] |
| preRender() | CSmoke | [virtual] |
| PSystem() | PSystem | |
| puff(D3DXVECTOR3 location, D3DCOLOR color) | CSmoke | |
| removeDeadParticles() | PSystem | [protected, virtual] |
| Render() | PSystem | [virtual] |
| reset() | PSystem | [virtual] |
| resetParticle(Attribute *attribute) | CSmoke | [virtual] |
| Update(float timeDelta, bool slow, bool follow) | CSmoke | [virtual] |
| ~PSystem() | PSystem | [virtual] |
1.5.3