#include <XFileEntity.h>

Public Member Functions | |
| void | UpdateFrameMatrices (const D3DXFRAME *frameBase, const D3DXMATRIX *parentMatrix) |
| Called to update the frame matrices in the hierarchy to reflect current animation stage. | |
| void | DrawFrame (LPDIRECT3DDEVICE9 device, LPD3DXFRAME frame) const |
| Called to render a frame in the hierarchy. | |
| void | DrawMeshContainer (LPDIRECT3DDEVICE9 device, LPD3DXMESHCONTAINER meshContainerBase, LPD3DXFRAME frameBase) const |
| Called to render a mesh. | |
| CXFileEntity (void) | |
| Constructor. | |
| ~CXFileEntity (void) | |
| Destructor. | |
| HRESULT | LoadXFile (LPDIRECT3DDEVICE9 device, const WCHAR *filename) |
| Loads the x file. | |
| void | SetupBoneMatrices (LPDIRECT3DDEVICE9 device, D3DXFRAME_EXTENDED *pFrame, LPD3DXMATRIX pParentMatrix) |
| we need to go through the hierarchy and set the combined matrices calls itself recursively as it tareverses the hierarchy | |
| void | OnFrameMove (LPDIRECT3DDEVICE9 device, float elapsedTime, const D3DXMATRIX *matWorld) |
| Called each frame update with the time and the current world matrix. | |
| void | Render (LPDIRECT3DDEVICE9 device) const |
| Render our mesh. Call the DrawFrame recursive fn on render with the root frame (see notes diagram). | |
| void | SetAnimationSet (UINT index) |
| Change to a different animation set Handles transitions between animations to make it smooth and not a sudden jerk to a new position. | |
| void | NextAnimation () |
| Go to the next animation. | |
| void | AnimateFaster () |
| Speed up animation. | |
| void | AnimateSlower () |
| Slow down animation. | |
| const char * | GetAnimationSetName (UINT index) |
| Get the name of the animation. | |
| CXFileEntity::CXFileEntity | ( | void | ) |
Constructor.
| CXFileEntity::~CXFileEntity | ( | void | ) |
Destructor.
| void CXFileEntity::UpdateFrameMatrices | ( | const D3DXFRAME * | frameBase, | |
| const D3DXMATRIX * | parentMatrix | |||
| ) |
Called to update the frame matrices in the hierarchy to reflect current animation stage.
| frameBase | - frame being looked at | |
| parentMatrix | - the matrix of our parent (if we have one) |
| void CXFileEntity::DrawFrame | ( | LPDIRECT3DDEVICE9 | device, | |
| LPD3DXFRAME | frame | |||
| ) | const |
Called to render a frame in the hierarchy.
| device | - the Direct3D device object | |
| frame | - frame to render |
| void CXFileEntity::DrawMeshContainer | ( | LPDIRECT3DDEVICE9 | device, | |
| LPD3DXMESHCONTAINER | meshContainerBase, | |||
| LPD3DXFRAME | frameBase | |||
| ) | const |
Called to render a mesh.
| device | - the Direct3D device object | |
| meshContainerBase | - the mesh container | |
| frameBase | - frame containing the mesh |
| HRESULT CXFileEntity::LoadXFile | ( | LPDIRECT3DDEVICE9 | device, | |
| const WCHAR * | filename | |||
| ) |
Loads the x file.
| device | - the Direct3D device object | |
| filename | - the file to load |
| void CXFileEntity::SetupBoneMatrices | ( | LPDIRECT3DDEVICE9 | device, | |
| D3DXFRAME_EXTENDED * | pFrame, | |||
| LPD3DXMATRIX | pParentMatrix | |||
| ) |
we need to go through the hierarchy and set the combined matrices calls itself recursively as it tareverses the hierarchy
| device | - the Direct3D device object | |
| pFrame | - current frame | |
| pParentMatrix | - the parent frame matrix |
| void CXFileEntity::OnFrameMove | ( | LPDIRECT3DDEVICE9 | device, | |
| float | elapsedTime, | |||
| const D3DXMATRIX * | matWorld | |||
| ) |
Called each frame update with the time and the current world matrix.
| elapsedTime | - time passed | |
| matWorld | - current world matrix for the model |
| void CXFileEntity::Render | ( | LPDIRECT3DDEVICE9 | device | ) | const |
Render our mesh. Call the DrawFrame recursive fn on render with the root frame (see notes diagram).
| device | - the Direct3D device object |
| void CXFileEntity::SetAnimationSet | ( | UINT | index | ) |
Change to a different animation set Handles transitions between animations to make it smooth and not a sudden jerk to a new position.
| index | - new animation set index |
| void CXFileEntity::NextAnimation | ( | ) |
Go to the next animation.
| void CXFileEntity::AnimateFaster | ( | ) |
Speed up animation.
| void CXFileEntity::AnimateSlower | ( | ) |
Slow down animation.
| const char * CXFileEntity::GetAnimationSetName | ( | UINT | index | ) |
Get the name of the animation.
| index | - the animation set index |
1.5.3